نوع مقاله : مقاله پژوهشی
نویسندگان
1 هنراسلامی تبریز
2 هنر اسلامی تبریز
چکیده
کلیدواژهها
موضوعات
عنوان مقاله [English]
نویسندگان [English]
Providing a template for using the Qajar school of painting in designing a mobile game style
Abstract
Objective: The graphic style of a game is one of the most important things in game development. The visual style of a game often plays an important role in the player's game experience, and this is one of the things that makes the game interesting and entertaining, and at first glance, draws the audience's attention to the game. In this study, researchers have studied the style of a number of games made influenced by ancient paintings and culture, and based on the pattern followed by these games, after examining the characteristics of the Qajar school of painting, the strengths and weaknesses They dealt with it in each of the styles. Method: This study was a descriptive-analytical method based on two previous successful experiences of game developers in using drawing to make games. These two games have been time and essence, mountain, secret. Conclusion: The study shows that the use of Qajar school of painting in design in fantasy and abstract style, shows a more effective relationship between design and audience, but design in abstract and realistic style, with challenges and It will be more creative. The researchers further found that the game-making team in designing fantasy style is associated with fewer problems and challenges, and in this style, design will be associated with better quality.
Keywords: Qajar school of painting, graphic style of the game, abstract style, fantasy style, realistic style, time game, game of the essence of the secret mountain.
Providing a template for using the Qajar school of painting in designing a mobile game style
Abstract
Objective: The graphic style of a game is one of the most important things in game development. The visual style of a game often plays an important role in the player's game experience, and this is one of the things that makes the game interesting and entertaining, and at first glance, draws the audience's attention to the game. In this study, researchers have studied the style of a number of games made influenced by ancient paintings and culture, and based on the pattern followed by these games, after examining the characteristics of the Qajar school of painting, the strengths and weaknesses They dealt with it in each of the styles. Method: This study was a descriptive-analytical method based on two previous successful experiences of game developers in using drawing to make games. These two games have been time and essence, mountain, secret. Conclusion: The study shows that the use of Qajar school of painting in design in fantasy and abstract style, shows a more effective relationship between design and audience, but design in abstract and realistic style, with challenges and It will be more creative. The researchers further found that the game-making team in designing fantasy style is associated with fewer problems and challenges, and in this style, design will be associated with better quality.
Keywords: Qajar school of painting, graphic style of the game, abstract style, fantasy style, realistic style, time game, game of the essence of the secret mountain.
Providing a template for using the Qajar school of painting in designing a mobile game style
Abstract
Objective: The graphic style of a game is one of the most important things in game development. The visual style of a game often plays an important role in the player's game experience, and this is one of the things that makes the game interesting and entertaining, and at first glance, draws the audience's attention to the game. In this study, researchers have studied the style of a number of games made influenced by ancient paintings and culture, and based on the pattern followed by these games, after examining the characteristics of the Qajar school of painting, the strengths and weaknesses They dealt with it in each of the styles. Method: This study was a descriptive-analytical method based on two previous successful experiences of game developers in using drawing to make games. These two games have been time and essence, mountain, secret. Conclusion: The study shows that the use of Qajar school of painting in design in fantasy and abstract style, shows a more effective relationship between design and audience, but design in abstract and realistic style, with challenges and It will be more creative. The researchers further found that the game-making team in designing fantasy style is associated with fewer problems and challenges, and in this style, design will be associated with better quality.
Keywords: Qajar school of painting, graphic style of the game, abstract style, fantasy style, realistic style, time game, game of the essence of the secret mountain.
کلیدواژهها [English]